dc.contributor.author | Elroey, Taleb | |
dc.date.accessioned | 2019-02-27T09:16:46Z | |
dc.date.available | 2019-02-27T09:16:46Z | |
dc.date.issued | 2018-05-05 | |
dc.identifier.uri | http://repository.limu.edu.ly/handle/123456789/548 | |
dc.description | A video game is an electronic game that involves interaction with a user interface to generate
visual feedback on a video device such as a TV screen or computer monitor. The
word video in video game traditionally referred to a raster display device, but as of the
2000s, it implies any type of display device that can produce two- or three-dimensional
images. Some theorists categorize video games as an art form, but this designation is controversial | en_US |
dc.description.abstract | The aim of this report is to highlight the effects of video games on brain functionally and
how it can used to train the brain of older-age people, this report shall discuss the changing
of the behavior and the difference between the 2D and 3D games and the effect of the
violet games on the brain | en_US |
dc.language.iso | en | en_US |
dc.publisher | faculty of Basic Medical Science - Libyan International Medical University | en_US |
dc.rights | Attribution 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by/3.0/us/ | * |
dc.title | Effect of video games on the brain | en_US |
dc.type | Other | en_US |